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04 / 05 · Short-form6 reference pieces

Beat-matched, punchy, built for the clip.

[ 6 pieces ]

The standard

Reference pieces by other creators, chosen to set the bar for gaming shorts & montage. Our own named client work lives on how we work.

are we back? #aceu #apexlegends

aceu · 193K views

how did I live?? #aceu #apexlegends

aceu · 193K views

might need a little more practice on the dance #Valorant #tenz #fiftyfifty

TenZ · 235K views

the flash synergy was not there #Valorant #tenz #fiftyfifty

TenZ · 758K views

Bullets aren–t the only thing that can close doors

Valorant · 664K views

Iso and Yoru buffs, Outlaw adjustments and more in Patch 13.01

Valorant · 255K views

Swipe
[ How we cut it ]

Cut on the decision, not the action.

Turnaround 36–44h
  1. 01Dead air is removed before anything else. Walk-ups, reloads, rotations.
  2. 02Every clip enters on the moment of choice and leaves on the consequence.
  3. 03Callouts and comms are subtitled only where the audio genuinely fails.
  4. 04Zoom is reserved. Used on every kill it stops meaning anything.

Gameplay is mostly waiting. The audience is not there for the waiting, and a viewer who has to sit through it once will not sit through it twice. Cutting on the decision keeps the tension that the raw footage already contains and throws away the part that leaks it.

Within days, not weeksGaming shorts & montage · remote worldwide
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Five formats · twenty-four sub-formats · one studio