How we do itWritten down, per format

The edit is the product

Most studios sell you capacity. Capacity is the easy half. What decides whether a channel grows is whether the person cutting it understands the format, and whether the arrangement around them survives contact with a deadline.

No view counts. No retention percentages. Method only.

The method7 formats · working turnarounds
36–44h

Gaming

Cut on the decision, not the action.

Working turnaround, brief to first cut

  • Dead air is removed before anything else. Walk-ups, reloads, rotations.
  • Every clip enters on the moment of choice and leaves on the consequence.
  • Callouts and comms are subtitled only where the audio genuinely fails.
  • Zoom is reserved. Used on every kill it stops meaning anything.

Gameplay is mostly waiting. The audience is not there for the waiting, and a viewer who has to sit through it once will not sit through it twice. Cutting on the decision keeps the tension that the raw footage already contains and throws away the part that leaks it.

18–24h

Esports

Five players, one frame, two seconds to read it.

Working turnaround, brief to first cut

  • The frame is composed around whoever the round hinges on.
  • Scoreline and economy stay legible without owning the screen.
  • Replays are cut from the angle that answers the question, not the prettiest one.
  • Crowd and caster audio carry the peak; music sits under, never over.

Competitive footage is unreadable by default. Too many things are happening and all of them look equally important. The edit's job is to decide what the viewer is looking at, frame by frame, so that a stranger to the game still knows who is winning.

26–32h

Stream / VOD

A six-hour stream holds about eleven minutes of personality.

Working turnaround, brief to first cut

  • We watch the whole thing. There is no shortcut and no automated clipper that finds character.
  • Bits are kept intact. Cutting into a joke to save nine seconds kills it.
  • Chat is shown only when it is a participant in the moment.
  • The edit protects the pauses. Comic timing is mostly silence.

Highlight reels fail when they are assembled from loud moments rather than funny ones. Volume is easy to detect and worth nothing. What converts a viewer into a subscriber is the sense that they know the person, and that lives in timing.

08–12h

Short form

Vertical has no runway. The first frame is the hook.

Working turnaround, brief to first cut

  • The strongest frame in the footage becomes frame one, wherever it occurred.
  • The subject is composed inside the safe area, not centred and then cropped.
  • Captions are burned, weighted and timed to the stress of the word.
  • The loop is built deliberately: the last frame hands back to the first.

A vertical feed gives you no title, no thumbnail and no patience. There is no first second. There is a first frame, and the swipe decision is taken before your intro plays. Cutting for that reality is a different craft from trimming a landscape video to 9:16.

44–56h

Documentary

A documentary holds you by owing you an answer.

Working turnaround, brief to first cut

  • Structure first, on paper, before a single clip is placed.
  • Pace is set by how fast information arrives, not by how often we cut.
  • Every act opens a question and closes a different one.
  • Score enters late. Music laid early does the work the edit should be doing.

Long-form retention is not a function of cut rate. Fast cutting on an empty structure just makes the emptiness arrive sooner. What keeps a viewer at minute fourteen is an unresolved question they picked up at minute two, and that has to be built before the timeline is touched.

40–52h

Faceless

With no presenter, the motion has to do the persuading.

Working turnaround, brief to first cut

  • A visual vocabulary is set before the build and held for the whole video.
  • Every claim in the script gets a corresponding move on screen.
  • Stock is graded to one look so it stops reading as stock.
  • Silence is used. Wall-to-wall motion is the same as no motion.

Faceless channels lose people because nothing on screen is accountable for holding them. There is no eye contact and no personality to trade on, so the visuals have to carry both the argument and the rhythm, which is a design problem before it is an editing one.

20–26h

Motion

Titling is pacing, not decoration.

Working turnaround, brief to first cut

  • Type is set to the brand, then animated to the cut, never the reverse.
  • Transitions earn their place or they are removed.
  • Everything is built to survive compression and a 6-inch screen.
  • Source files handed over, so the look outlives us.

Most channel branding is applied after the edit and fights it. Built alongside the cut, the same motion that carries a title also carries a beat, so the identity work and the retention work stop competing for the viewer's attention.

About the reference pieces

Every format page carries reference videos that show the style being described. They are other people’s work, chosen because they are good examples of the form, and they are labelled as such on every page. Our own client work is named, with the channel it belongs to. We will never show you someone else’s video and imply we cut it. Video is trivially reverse-searchable, and an agency only gets to do that once.