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03 / 05 · Long-form6 reference pieces

Long-play footage cut to a story.

[ 6 pieces ]

The standard

Reference pieces by other creators, chosen to set the bar for gaming retrospectives. Our own named client work lives on how we work.

  • Bullying Kids The Video Game

    TotallyPointlessTV · 5.3M views

  • Batman: Arkham Asylum - A Horror Retrospective

    Asad Anjum · 923K views

  • The Making of PREY - Documentary

    /noclip · 951K views

  • The Making of Dishonored | Noclip Documentary

    /noclip · 746K views

  • Portal Retrospective

    Liam Triforce · 1.2M views

  • A Gruesome 'Masterpiece' | Postal Retrospective

    Hey Peter · 631K views

[ How we cut it ]

Cut on the decision, not the action.

Turnaround 36–44h
  1. 01Dead air is removed before anything else. Walk-ups, reloads, rotations.
  2. 02Every clip enters on the moment of choice and leaves on the consequence.
  3. 03Callouts and comms are subtitled only where the audio genuinely fails.
  4. 04Zoom is reserved. Used on every kill it stops meaning anything.

Gameplay is mostly waiting. The audience is not there for the waiting, and a viewer who has to sit through it once will not sit through it twice. Cutting on the decision keeps the tension that the raw footage already contains and throws away the part that leaks it.

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