The standard
Reference pieces by other creators, chosen to set the bar for gaming retrospectives. Our own named client work lives on how we work.
Bullying Kids The Video Game
TotallyPointlessTV · 5.3M views
Batman: Arkham Asylum - A Horror Retrospective
Asad Anjum · 923K views
The Making of PREY - Documentary
/noclip · 951K views
The Making of Dishonored | Noclip Documentary
/noclip · 746K views
Portal Retrospective
Liam Triforce · 1.2M views
A Gruesome 'Masterpiece' | Postal Retrospective
Hey Peter · 631K views
Cut on the decision, not the action.
- 01Dead air is removed before anything else. Walk-ups, reloads, rotations.
- 02Every clip enters on the moment of choice and leaves on the consequence.
- 03Callouts and comms are subtitled only where the audio genuinely fails.
- 04Zoom is reserved. Used on every kill it stops meaning anything.
Gameplay is mostly waiting. The audience is not there for the waiting, and a viewer who has to sit through it once will not sit through it twice. Cutting on the decision keeps the tension that the raw footage already contains and throws away the part that leaks it.
Also in Long-form
The whole category- 01Documentary & video essayArchive, narration, and a thesis that lands.6 references
- 02Educational & explainerComplex made obvious without being slow.6 references
- 03Vlogs & lifestyleA day that feels like a film.6 references
- 04Commentary & analysisTalking over footage, paced so it never drags.6 references